
Vulkan: Build crashes on Quest 2 when Graphics Jobs are enabled Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Version Control: "NullReferenceException" errors thrown in the Console window when Unity Version Control package is present in the project


UGUI Framework: Memory leaks stop textures from getting unloaded from memory when the textures gets reparented from one scene to another Project Browser: Project Browser shows package resources when package visibility is disabled Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed

MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on - when pressing/searching in Help Kernel: Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time DirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
